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Insane
Level 1
Alliance
Gold
5g
Played
0h
Character
Talents
Achievements
Equipment
4 equipped items
Head
Neck
Shoulders
Back
Chest
Shirt
Tabard
Wrist
Hide Helm
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Human Paladin
Hands
Waist
Legs
Feet
Ring
Ring
Trinket
Trinket
Main Hand
Off Hand
Ranged
Talents
Primary specialization
0
Secondary specialization
0
No primary specialization talents or glyphs are saved for this character.
Holy
0
Spiritual Focus
Not learned
Reduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 14%.
Seals of the Pure
Not learned
Increases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by 3%.
Healing Light
Not learned
Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 4%.
Divine Intellect
Not learned
Increases your total Intellect by 2%.
Unyielding Faith
Not learned
Reduces the duration of all Fear and Disorient effects by 15%.
Aura Mastery
Not learned
Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%. Lasts 6 sec.
Illumination
Not learned
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell you have a 20% chance to gain mana equal to 30% of the base cost of the spell.
Improved Lay on Hands
Not learned
Grants the target of your Lay on Hands spell 10% reduced physical damage taken for 15 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 2 min.
Improved Concentration Aura
Not learned
Increases the effect of your Concentration Aura by an additional 5% and while any Aura is active reduces the duration of any Silence or Interrupt effect used against an affected group member by 10%. The duration reduction does not stack with any other effects.
Improved Blessing of Wisdom
Not learned
Increases the effect of your Blessing of Wisdom spell by 10%.
Blessed Hands
Not learned
Reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 15%, increases the effectiveness of Hand of Salvation by 50% and the effectiveness of Hand of Sacrifice by an additional 5%.
Pure of Heart
Not learned
Reduces the duration of Curse, Disease and Poison effects by 15%.
Divine Favor
Not learned
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Sanctified Light
Not learned
Increases the critical effect chance of your Holy Light and Holy Shock spells by 2%.
Purifying Power
Not learned
Reduces the mana cost of your Cleanse, Purify and Consecration spells by 5% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Holy Power
Not learned
Increases the critical effect chance of your Holy spells by 1%.
Light's Grace
Not learned
Gives your Holy Light spell a 33% chance to reduce the cast time of your next Holy Light spell by 0.5 sec. This effect lasts 15 sec.
Holy Shock
Not learned
Blasts the target with Holy energy, causing 314 Holy damage to an enemy, or 481 healing to an ally.
Blessed Life
Not learned
All attacks against you have a 4% chance to cause half damage.
Sacred Cleansing
Not learned
Your Cleanse spell has a 10% chance to increase the target's resistance to Disease, Magic and Poison by 30% for 10 sec.
Holy Guidance
Not learned
Increases your spell power by 4% of your total Intellect.
Divine Illumination
Not learned
Reduces the mana cost of all spells by 50% for 15 sec.
Judgements of the Pure
Not learned
Increases the damage done by your Seal and Judgement spells by 5%, and your Judgement spells increase your casting and melee haste by 3% for 1 min.
Infusion of Light
Not learned
Your Holy Shock critical hits reduce the cast time of your next Flash of Light by 0.75.2 sec or increase the critical chance of your next Holy Light by 10%. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 50% over 12 sec.
Enlightened Judgements
Not learned
Increases the range of your Judgement of Light and Judgement of Wisdom spells by 15 yards and increases your chance to hit by 2%.
Beacon of Light
Not learned
The target becomes a Beacon of Light to all members of your party or raid within a 60 yard radius. Any heals you cast on party or raid members will also heal the Beacon for 100% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 1 min.
Protection
0
Divinity
Not learned
Increases all healing done by you and all healing effects on you by 1%.
Divine Strength
Not learned
Increases your total Strength by 3%.
Stoicism
Not learned
Reduces the duration of all Stun effects by an additional 10% and reduces the chance your helpful spells and damage over time effects will be dispelled by an additional 10%.
Guardian's Favor
Not learned
Reduces the cooldown of your Hand of Protection by 60 sec and increases the duration of your Hand of Freedom by 2 sec.
Anticipation
Not learned
Increases your chance to dodge by 1%.
Divine Sacrifice
Not learned
30% of all damage taken by party members within yards is redirected to the Paladin (up to a maximum of 40% of the Paladin's health times the number of party members). Damage which reduces the Paladin below 20% health will break the effect. Lasts 10 sec.
Improved Righteous Fury
Not learned
While Righteous Fury is active, all damage taken is reduced by 2%.
Toughness
Not learned
Increases your armor value from items by 2% and reduces the duration of all movement slowing effects by 6%.
Divine Guardian
Not learned
When Divine Sacrifice is activated, your party and raid members within yards take 10% reduced damage for 6 sec. In addition, increases the duration of your Sacred Shield by 50% and the amount absorbed by 10%.
Improved Hammer of Justice
Not learned
Decreases the cooldown of your Hammer of Justice spell by 10 sec.
Improved Devotion Aura
Not learned
Increases the armor bonus of your Devotion Aura by 17% and increases the amount healed on any target affected by any of your Auras by 2%.
Blessing of Sanctuary
Not learned
Places a Blessing on the friendly target, reducing damage taken from all sources by 3% for 10 min and increasing strength and stamina by 10%. In addition, when the target blocks, parries, or dodges a melee attack the target will gain 2% of maximum displayed mana. Players may only have one Blessing on them per Paladin at any one time.
Reckoning
Not learned
Gives you a 2% chance after being hit by any damaging attack that the next 4 weapon swings within 24 sec will generate an additional attack.
Sacred Duty
Not learned
Increases your total Stamina by 2%, reduces the cooldown of your Divine Shield and Divine Protection spells by 30 sec.
One-Handed Weapon Specialization
Not learned
Increases all damage you deal when a one-handed melee weapon is equipped by 4%.
Spiritual Attunement
Not learned
A passive ability that gives the Paladin mana when healed by other friendly targets' spells. The amount of mana gained is equal to 5% of the amount healed.
Holy Shield
Not learned
Increases chance to block by 30% for 10 sec and deals 79 Holy damage for each attack blocked while active. Each block expends a charge. 8 charges.
Ardent Defender
Not learned
Damage that takes you below 35% health is reduced by 7%. In addition, attacks which would otherwise kill you cause you to be healed by up to 10% of your maximum health (amount healed based on defense). This healing effect cannot occur more often than once every 2 min.
Redoubt
Not learned
Increases your block value by 10% and damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 10%. Lasts 10 sec or 5 blocks.
Combat Expertise
Not learned
Increases your expertise by 2, total Stamina and chance to critically hit by 2%.
Touched by the Light
Not learned
Increases your spell power by an amount equal to 20% of your Strength and increases the amount healed by your critical heals by 10%.
Avenger's Shield
Not learned
Hurls a holy shield at the enemy, dealing to Holy damage, Dazing them and then jumping to additional nearby enemies. Affects total targets. Lasts 10 sec.
Guarded by the Light
Not learned
Reduces spell damage taken by 3% and gives a 50% chance to refresh the duration of your Divine Plea when you hit an enemy. In addition, your Divine Plea spell is 50% less likely to be dispelled.
Shield of the Templar
Not learned
Reduces all damage taken by 1% and grants your Avenger's Shield a 33% chance to silence your targets for 15 sec.
Judgements of the Just
Not learned
Reduces the cooldown of your Hammer of Justice by 5 sec, increases the duration of your Seal of Justice effect by 0.5 sec and your Judgement spells also reduce the melee attack speed of the target by 10%.
Hammer of the Righteous
Not learned
Hammer the current target and up to additional nearby targets, causing 4 times your main hand damage per second as Holy damage.
Retribution
0
Deflection
Not learned
Increases your Parry chance by 1%.
Benediction
Not learned
Reduces the mana cost of all instant cast spells by 2%.
Improved Judgements
Not learned
Decreases the cooldown of your Judgement spells by 1 sec.
Heart of the Crusader
Not learned
In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by an additional 1%.
Improved Blessing of Might
Not learned
Increases the attack power bonus of your Blessing of Might by 12%.
Vindication
Not learned
Gives the Paladin's damaging attacks a chance to reduce the target's attack power by 23 for 10 sec.
Conviction
Not learned
Increases your chance to get a critical strike with all spells and attacks by 1%.
Seal of Command
Not learned
All melee attacks deal to additional Holy damage. When used with attacks or abilities that strike a single target, this additional Holy damage will strike up to 2 additional targets. Lasts 18 sec. Unleashing this Seal's energy will judge an enemy, instantly causing to Holy damage.
Pursuit of Justice
Not learned
Reduces the duration of all Disarm effects by 25% and increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Eye for an Eye
Not learned
All criticals against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sanctity of Battle
Not learned
Increases your chance to critically hit with all spells and attacks by 1% and increases the damage caused by Exorcism and Crusader Strike by 5%.
Crusade
Not learned
Increases all damage caused by 1% and all damage caused against Humanoids, Demons, Undead and Elementals by an additional 1%.
Two-Handed Weapon Specialization
Not learned
Increases the damage you deal with two-handed melee weapons by 2%.
Sanctified Retribution
Not learned
Increases the damage caused by Retribution Aura by 50% and all damage caused by friendly targets affected by any of your Auras is increased by 3%.
Vengeance
Not learned
Gives you a 1% bonus to Physical and Holy damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to times.
Divine Purpose
Not learned
Reduces your chance to be hit by spells and ranged attacks by 2% and gives your Hand of Freedom spell a 50% chance to remove any Stun effects on the target.
The Art of War
Not learned
Increases the damage of your Judgement, Crusader Strike and Divine Storm abilities by 5% and when your melee attacks critically hit the cast time of your next Flash of Light or Exorcism is reduced by 0.75.2 sec.
Repentance
Not learned
Puts the enemy target in a state of meditation, incapacitating them for up to 1 min, and removing the effect of Righteous Vengeance. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
Judgements of the Wise
Not learned
Your damaging Judgement spells have a 33% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec, and to immediately grant you 25% of your base mana.
Fanaticism
Not learned
Increases the critical strike chance of all Judgements capable of a critical hit by 6% and reduces threat caused by all actions by 10% except when under the effects of Righteous Fury.
Sanctified Wrath
Not learned
Increases the critical strike chance of Hammer of Wrath by 25%, reduces the cooldown of Avenging Wrath by 30 secs and while affected by Avenging Wrath 25% of all damage caused bypasses damage reduction effects.
Swift Retribution
Not learned
Your auras also increase casting, ranged and melee attack speeds by 1%.
Crusader Strike
Not learned
An instant strike that causes 75% weapon damage.
Sheath of Light
Not learned
Increases your spell power by an amount equal to 10% of your attack power and your critical healing spells heal the target for 20% of the healed amount over 12 seconds.
Righteous Vengeance
Not learned
When your Judgement, Crusader Strike and Divine Storm spells deal a critical strike, your target will take 10% additional damage over 24 sec.
Divine Storm
Not learned
An instant weapon attack that causes 110% of weapon damage to up to enemies within yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.
No secondary specialization talents or glyphs are saved for this character.
Holy
0
Spiritual Focus
Not learned
Reduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 14%.
Seals of the Pure
Not learned
Increases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by 3%.
Healing Light
Not learned
Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 4%.
Divine Intellect
Not learned
Increases your total Intellect by 2%.
Unyielding Faith
Not learned
Reduces the duration of all Fear and Disorient effects by 15%.
Aura Mastery
Not learned
Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%. Lasts 6 sec.
Illumination
Not learned
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell you have a 20% chance to gain mana equal to 30% of the base cost of the spell.
Improved Lay on Hands
Not learned
Grants the target of your Lay on Hands spell 10% reduced physical damage taken for 15 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 2 min.
Improved Concentration Aura
Not learned
Increases the effect of your Concentration Aura by an additional 5% and while any Aura is active reduces the duration of any Silence or Interrupt effect used against an affected group member by 10%. The duration reduction does not stack with any other effects.
Improved Blessing of Wisdom
Not learned
Increases the effect of your Blessing of Wisdom spell by 10%.
Blessed Hands
Not learned
Reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 15%, increases the effectiveness of Hand of Salvation by 50% and the effectiveness of Hand of Sacrifice by an additional 5%.
Pure of Heart
Not learned
Reduces the duration of Curse, Disease and Poison effects by 15%.
Divine Favor
Not learned
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Sanctified Light
Not learned
Increases the critical effect chance of your Holy Light and Holy Shock spells by 2%.
Purifying Power
Not learned
Reduces the mana cost of your Cleanse, Purify and Consecration spells by 5% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
Holy Power
Not learned
Increases the critical effect chance of your Holy spells by 1%.
Light's Grace
Not learned
Gives your Holy Light spell a 33% chance to reduce the cast time of your next Holy Light spell by 0.5 sec. This effect lasts 15 sec.
Holy Shock
Not learned
Blasts the target with Holy energy, causing 314 Holy damage to an enemy, or 481 healing to an ally.
Blessed Life
Not learned
All attacks against you have a 4% chance to cause half damage.
Sacred Cleansing
Not learned
Your Cleanse spell has a 10% chance to increase the target's resistance to Disease, Magic and Poison by 30% for 10 sec.
Holy Guidance
Not learned
Increases your spell power by 4% of your total Intellect.
Divine Illumination
Not learned
Reduces the mana cost of all spells by 50% for 15 sec.
Judgements of the Pure
Not learned
Increases the damage done by your Seal and Judgement spells by 5%, and your Judgement spells increase your casting and melee haste by 3% for 1 min.
Infusion of Light
Not learned
Your Holy Shock critical hits reduce the cast time of your next Flash of Light by 0.75.2 sec or increase the critical chance of your next Holy Light by 10%. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 50% over 12 sec.
Enlightened Judgements
Not learned
Increases the range of your Judgement of Light and Judgement of Wisdom spells by 15 yards and increases your chance to hit by 2%.
Beacon of Light
Not learned
The target becomes a Beacon of Light to all members of your party or raid within a 60 yard radius. Any heals you cast on party or raid members will also heal the Beacon for 100% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 1 min.
Protection
0
Divinity
Not learned
Increases all healing done by you and all healing effects on you by 1%.
Divine Strength
Not learned
Increases your total Strength by 3%.
Stoicism
Not learned
Reduces the duration of all Stun effects by an additional 10% and reduces the chance your helpful spells and damage over time effects will be dispelled by an additional 10%.
Guardian's Favor
Not learned
Reduces the cooldown of your Hand of Protection by 60 sec and increases the duration of your Hand of Freedom by 2 sec.
Anticipation
Not learned
Increases your chance to dodge by 1%.
Divine Sacrifice
Not learned
30% of all damage taken by party members within yards is redirected to the Paladin (up to a maximum of 40% of the Paladin's health times the number of party members). Damage which reduces the Paladin below 20% health will break the effect. Lasts 10 sec.
Improved Righteous Fury
Not learned
While Righteous Fury is active, all damage taken is reduced by 2%.
Toughness
Not learned
Increases your armor value from items by 2% and reduces the duration of all movement slowing effects by 6%.
Divine Guardian
Not learned
When Divine Sacrifice is activated, your party and raid members within yards take 10% reduced damage for 6 sec. In addition, increases the duration of your Sacred Shield by 50% and the amount absorbed by 10%.
Improved Hammer of Justice
Not learned
Decreases the cooldown of your Hammer of Justice spell by 10 sec.
Improved Devotion Aura
Not learned
Increases the armor bonus of your Devotion Aura by 17% and increases the amount healed on any target affected by any of your Auras by 2%.
Blessing of Sanctuary
Not learned
Places a Blessing on the friendly target, reducing damage taken from all sources by 3% for 10 min and increasing strength and stamina by 10%. In addition, when the target blocks, parries, or dodges a melee attack the target will gain 2% of maximum displayed mana. Players may only have one Blessing on them per Paladin at any one time.
Reckoning
Not learned
Gives you a 2% chance after being hit by any damaging attack that the next 4 weapon swings within 24 sec will generate an additional attack.
Sacred Duty
Not learned
Increases your total Stamina by 2%, reduces the cooldown of your Divine Shield and Divine Protection spells by 30 sec.
One-Handed Weapon Specialization
Not learned
Increases all damage you deal when a one-handed melee weapon is equipped by 4%.
Spiritual Attunement
Not learned
A passive ability that gives the Paladin mana when healed by other friendly targets' spells. The amount of mana gained is equal to 5% of the amount healed.
Holy Shield
Not learned
Increases chance to block by 30% for 10 sec and deals 79 Holy damage for each attack blocked while active. Each block expends a charge. 8 charges.
Ardent Defender
Not learned
Damage that takes you below 35% health is reduced by 7%. In addition, attacks which would otherwise kill you cause you to be healed by up to 10% of your maximum health (amount healed based on defense). This healing effect cannot occur more often than once every 2 min.
Redoubt
Not learned
Increases your block value by 10% and damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 10%. Lasts 10 sec or 5 blocks.
Combat Expertise
Not learned
Increases your expertise by 2, total Stamina and chance to critically hit by 2%.
Touched by the Light
Not learned
Increases your spell power by an amount equal to 20% of your Strength and increases the amount healed by your critical heals by 10%.
Avenger's Shield
Not learned
Hurls a holy shield at the enemy, dealing to Holy damage, Dazing them and then jumping to additional nearby enemies. Affects total targets. Lasts 10 sec.
Guarded by the Light
Not learned
Reduces spell damage taken by 3% and gives a 50% chance to refresh the duration of your Divine Plea when you hit an enemy. In addition, your Divine Plea spell is 50% less likely to be dispelled.
Shield of the Templar
Not learned
Reduces all damage taken by 1% and grants your Avenger's Shield a 33% chance to silence your targets for 15 sec.
Judgements of the Just
Not learned
Reduces the cooldown of your Hammer of Justice by 5 sec, increases the duration of your Seal of Justice effect by 0.5 sec and your Judgement spells also reduce the melee attack speed of the target by 10%.
Hammer of the Righteous
Not learned
Hammer the current target and up to additional nearby targets, causing 4 times your main hand damage per second as Holy damage.
Retribution
0
Deflection
Not learned
Increases your Parry chance by 1%.
Benediction
Not learned
Reduces the mana cost of all instant cast spells by 2%.
Improved Judgements
Not learned
Decreases the cooldown of your Judgement spells by 1 sec.
Heart of the Crusader
Not learned
In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by an additional 1%.
Improved Blessing of Might
Not learned
Increases the attack power bonus of your Blessing of Might by 12%.
Vindication
Not learned
Gives the Paladin's damaging attacks a chance to reduce the target's attack power by 23 for 10 sec.
Conviction
Not learned
Increases your chance to get a critical strike with all spells and attacks by 1%.
Seal of Command
Not learned
All melee attacks deal to additional Holy damage. When used with attacks or abilities that strike a single target, this additional Holy damage will strike up to 2 additional targets. Lasts 18 sec. Unleashing this Seal's energy will judge an enemy, instantly causing to Holy damage.
Pursuit of Justice
Not learned
Reduces the duration of all Disarm effects by 25% and increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
Eye for an Eye
Not learned
All criticals against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sanctity of Battle
Not learned
Increases your chance to critically hit with all spells and attacks by 1% and increases the damage caused by Exorcism and Crusader Strike by 5%.
Crusade
Not learned
Increases all damage caused by 1% and all damage caused against Humanoids, Demons, Undead and Elementals by an additional 1%.
Two-Handed Weapon Specialization
Not learned
Increases the damage you deal with two-handed melee weapons by 2%.
Sanctified Retribution
Not learned
Increases the damage caused by Retribution Aura by 50% and all damage caused by friendly targets affected by any of your Auras is increased by 3%.
Vengeance
Not learned
Gives you a 1% bonus to Physical and Holy damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to times.
Divine Purpose
Not learned
Reduces your chance to be hit by spells and ranged attacks by 2% and gives your Hand of Freedom spell a 50% chance to remove any Stun effects on the target.
The Art of War
Not learned
Increases the damage of your Judgement, Crusader Strike and Divine Storm abilities by 5% and when your melee attacks critically hit the cast time of your next Flash of Light or Exorcism is reduced by 0.75.2 sec.
Repentance
Not learned
Puts the enemy target in a state of meditation, incapacitating them for up to 1 min, and removing the effect of Righteous Vengeance. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
Judgements of the Wise
Not learned
Your damaging Judgement spells have a 33% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec, and to immediately grant you 25% of your base mana.
Fanaticism
Not learned
Increases the critical strike chance of all Judgements capable of a critical hit by 6% and reduces threat caused by all actions by 10% except when under the effects of Righteous Fury.
Sanctified Wrath
Not learned
Increases the critical strike chance of Hammer of Wrath by 25%, reduces the cooldown of Avenging Wrath by 30 secs and while affected by Avenging Wrath 25% of all damage caused bypasses damage reduction effects.
Swift Retribution
Not learned
Your auras also increase casting, ranged and melee attack speeds by 1%.
Crusader Strike
Not learned
An instant strike that causes 75% weapon damage.
Sheath of Light
Not learned
Increases your spell power by an amount equal to 10% of your attack power and your critical healing spells heal the target for 20% of the healed amount over 12 seconds.
Righteous Vengeance
Not learned
When your Judgement, Crusader Strike and Divine Storm spells deal a critical strike, your target will take 10% additional damage over 24 sec.
Divine Storm
Not learned
An instant weapon attack that causes 110% of weapon damage to up to enemies within yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.
Achievements
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