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Geronhunt
Level 4
Horde
EvolvedWOTLK
Gold
4g
99s
19c
Played
0h
Character
Talents
Achievements
Equipment
10 equipped items
Head
Neck
Shoulders
Back
Chest
Shirt
Tabard
Wrist
Hide Helm
Hide Cloak
Hide Tabard
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Hands
Waist
Legs
Feet
Ring
Ring
Trinket
Trinket
Main Hand
Off Hand
Ranged
Talents
Primary specialization
0
Secondary specialization
0
No primary specialization talents or glyphs are saved for this character.
Beast Mastery
0
Improved Aspect of the Hawk
Not learned
While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 3% for 12 sec.
Endurance Training
Not learned
Increases the health of your pet by 2% and your total health by 1%.
Focused Fire
Not learned
All damage caused by you is increased by 1% while your pet is active and the critical strike chance of your pet's special abilities is increased by 10% while Kill Command is active.
Improved Aspect of the Monkey
Not learned
Increases the Dodge bonus of your Aspect of the Monkey and Aspect of the Dragonhawk by 2%.
Thick Hide
Not learned
Increases the armor rating of your pets by 7% and your armor contribution from items by 4%.
Improved Revive Pet
Not learned
Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Pathfinding
Not learned
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4%, and increases your speed while mounted by 5%. The mounted movement speed increase does not stack with other effects.
Aspect Mastery
Not learned
Aspect of the Viper - Reduces the damage penalty by 10%. Aspect of the Monkey - Reduces the damage done to you while active by 5%. Aspect of the Hawk - Increases the attack power bonus by 30%. Aspect of the Dragonhawk - Combines the bonuses from Aspect of the Monkey and Hawk.
Unleashed Fury
Not learned
Increases the damage done by your pets by 3%.
Improved Mend Pet
Not learned
Reduces the mana cost of your Mend Pet spell by 10% and gives the Mend Pet spell a 25% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Ferocity
Not learned
Increases the critical strike chance of your pet by 2%.
Spirit Bond
Not learned
While your pet is active, you and your pet will regenerate 1% of total health every sec., and increases healing done to you and your pet by 5%.
Intimidation
Not learned
Command your pet to intimidate the target, causing a high amount of threat and stunning the target for 15 sec. Lasts 15 sec.
Bestial Discipline
Not learned
Increases the Focus regeneration of your pets by 50%.
Animal Handler
Not learned
Increases your pet's attack power by 5%, and increases the duration of your Master's Call effect by 3 sec.
Frenzy
Not learned
Gives your pet a 20% chance to gain a 30% attack speed increase for 24 sec after dealing a critical strike.
Ferocious Inspiration
Not learned
All party and raid members have all damage increased by 1% within yards of your pet. In addition, increases the damage dealt by Arcane Shot and Steady Shot by 3%.
Bestial Wrath
Not learned
Send your pet into a rage causing 50% additional damage for 10 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Catlike Reflexes
Not learned
Increases your chance to dodge by 1% and your pet's chance to dodge by an additional 3%. In addition, reduces the cooldown of your Kill Command ability by 10 sec.
Invigoration
Not learned
When your pet scores a critical hit with a special ability, you have a 50% chance to instantly regenerate 1% mana.
Serpent's Swiftness
Not learned
Increases ranged combat attack speed by 4% and your pet's melee attack speed by 4%.
Longevity
Not learned
Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 10%.
The Beast Within
Not learned
Increases all damage you deal by 10% and while your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 50% for 10 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.
Cobra Strikes
Not learned
You have a 20% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet's next 2 special attacks to critically hit.
Kindred Spirits
Not learned
Increases your pet's damage by 4% and you and your pet's movement speed by 2% while your pet is active. This does not stack with other movement speed increasing effects.
Beast Mastery
Not learned
You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 4.
Marksmanship
0
Improved Concussive Shot
Not learned
Increases the duration of your Concussive Shot's daze effect by 1 sec.
Focused Aim
Not learned
Reduces the pushback suffered from damaging attacks while casting Steady Shot by 23%, and increases your chance to hit by 1%.
Lethal Shots
Not learned
Increases your critical strike chance with ranged weapons by 1%.
Careful Aim
Not learned
Increases your ranged attack power by an amount equal to 33% of your total Intellect.
Improved Hunter's Mark
Not learned
Increases the bonus attack power granted by your Hunter's Mark ability by 10%, and reduces the mana cost of your Hunter's Mark ability by 33%.
Mortal Shots
Not learned
Increases the critical strike damage bonus of your ranged abilities by 6%.
Go for the Throat
Not learned
Your ranged critical hits cause your pet to generate 25 Focus.
Improved Arcane Shot
Not learned
Increases the damage done by your Arcane Shot by 5%.
Aimed Shot
Not learned
An aimed shot that increases ranged damage by 5 and reduces healing done to that target by 50%. Lasts 10 sec.
Rapid Killing
Not learned
Reduces the cooldown of your Rapid Fire ability by 1 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Chimera Shot causes 10% additional damage. Lasts 20 sec.
Improved Stings
Not learned
Increases the damage done by your Serpent Sting and Wyvern Sting by 10% and the mana drained by your Viper Sting by 10%. In addition, reduces the chance your Sting damage over time effects will be dispelled by 10%.
Efficiency
Not learned
Reduces the Mana cost of your Shots and Stings by 3%.
Concussive Barrage
Not learned
Your successful Chimera Shot and Multi-Shot attacks have a 50% chance to Daze the target for 4 sec.
Readiness
Not learned
When activated, this ability immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath.
Barrage
Not learned
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by 4%.
Combat Experience
Not learned
Increases your total Agility and Intellect by 2%.
Ranged Weapon Specialization
Not learned
Increases the damage you deal with ranged weapons by 1%.
Piercing Shots
Not learned
Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10% of the damage dealt over 24 sec.
Trueshot Aura
Not learned
Increases the attack power of party and raid members within yards by 10%. Lasts 2 sec.
Improved Barrage
Not learned
Increases the critical strike chance of your Multi-Shot and Aimed Shot abilities by 4% and reduces the pushback suffered from damaging attacks while channeling Volley by 33%.
Master Marksman
Not learned
Increases your critical strike chance by 1%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 5%.
Rapid Recuperation
Not learned
You gain 2% of your mana every sec while under the effect of Rapid Fire, and you gain 1% of your mana every sec for 6 sec when you gain Rapid Killing.
Wild Quiver
Not learned
You have a 4% chance to shoot an additional shot when doing damage with your auto shot, dealing 80% weapon nature damage. Wild Quiver consumes no ammo.
Silencing Shot
Not learned
A shot that deals 50% weapon damage and Silences the target for 15 sec. Non-player victim spellcasting is also interrupted for 15 sec.
Improved Steady Shot
Not learned
Your Steady Shot hits have a 5% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 20%.
Marked for Death
Not learned
Increases your damage done by your shots and the damage done by your pet's special abilities by 1% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 2%.
Chimera Shot
Not learned
You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
Survival
0
Improved Tracking
Not learned
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 1%.
Hawk Eye
Not learned
Increases the range of your ranged weapons by 2 yards.
Savage Strikes
Not learned
Increases the critical strike chance of Raptor Strike, Mongoose Bite and Counterattack by 10%.
Surefooted
Not learned
Reduces the duration of movement impairing effects by 10%.
Entrapment
Not learned
When your Frost Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for .
Trap Mastery
Not learned
Frost Trap and Freezing Trap - Increases the duration by 10%. Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by 10%. Snake Trap - Increases the number of snakes summoned by $*2;s3.
Survival Instincts
Not learned
Reduces all damage taken by 2% and increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by 2%.
Survivalist
Not learned
Increases your Stamina by 2%.
Scatter Shot
Not learned
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Deflection
Not learned
Increases your chance to parry by 1%, and reduces the duration of all Disarm effects used against you by 16%. This does not stack with other Disarm duration reducing effects.
Survival Tactics
Not learned
Reduces the chance your Feign Death ability and all trap spells will be resisted by 2%, and reduces the cooldown of your Disengage ability by 2 sec.
T.N.T.
Not learned
Increases the damage done by your Explosive Shot, Explosive Trap, Black Arrow and Immolation Trap by 2%.
Lock and Load
Not learned
You have a 33% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2% chance when you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This effect has a 22 sec cooldown.
Hunter vs. Wild
Not learned
Increases you and your pet's attack power and ranged attack power equal to 10% of your total Stamina.
Killer Instinct
Not learned
Increases your critical strike chance with all attacks by 1%.
Counterattack
Not learned
A strike that becomes active after parrying an opponent's attack. This attack deals damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Lightning Reflexes
Not learned
Increases your Agility by 3%.
Resourcefulness
Not learned
Reduces the mana cost of all traps, melee abilities and Black Arrow by 20% and reduces the cooldown of all traps and Black Arrow by 2 sec.
Expose Weakness
Not learned
Your ranged criticals have a 33% chance to grant you Expose Weakness. Expose Weakness increases your attack power by 25% of your Agility for .
Wyvern Sting
Not learned
A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time.
Thrill of the Hunt
Not learned
Gives you a 33% chance to regain 40% of the mana cost of any shot when it critically hits.
Master Tactician
Not learned
Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 2% for 24 sec.
Noxious Stings
Not learned
If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1%.
Point of No Escape
Not learned
Increases the critical strike chance of all of your attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow by 3%.
Black Arrow
Not learned
Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing Shadow damage over 15 sec. Black Arrow shares a cooldown with Trap spells.
Sniper Training
Not learned
Increases the critical strike chance of your Kill Shot ability by 5%, and while standing still for 6 sec, you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 2% for 15 sec.
Hunting Party
Not learned
Increases your total Agility by an additional 1%, and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 33% chance to grant up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 5 sec. Lasts for 15 sec.
Explosive Shot
Not learned
You fire an explosive charge into the enemy target, dealing - Fire damage. The charge will blast the target every second for an additional .
No secondary specialization talents or glyphs are saved for this character.
Beast Mastery
0
Improved Aspect of the Hawk
Not learned
While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 3% for 12 sec.
Endurance Training
Not learned
Increases the health of your pet by 2% and your total health by 1%.
Focused Fire
Not learned
All damage caused by you is increased by 1% while your pet is active and the critical strike chance of your pet's special abilities is increased by 10% while Kill Command is active.
Improved Aspect of the Monkey
Not learned
Increases the Dodge bonus of your Aspect of the Monkey and Aspect of the Dragonhawk by 2%.
Thick Hide
Not learned
Increases the armor rating of your pets by 7% and your armor contribution from items by 4%.
Improved Revive Pet
Not learned
Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Pathfinding
Not learned
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4%, and increases your speed while mounted by 5%. The mounted movement speed increase does not stack with other effects.
Aspect Mastery
Not learned
Aspect of the Viper - Reduces the damage penalty by 10%. Aspect of the Monkey - Reduces the damage done to you while active by 5%. Aspect of the Hawk - Increases the attack power bonus by 30%. Aspect of the Dragonhawk - Combines the bonuses from Aspect of the Monkey and Hawk.
Unleashed Fury
Not learned
Increases the damage done by your pets by 3%.
Improved Mend Pet
Not learned
Reduces the mana cost of your Mend Pet spell by 10% and gives the Mend Pet spell a 25% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Ferocity
Not learned
Increases the critical strike chance of your pet by 2%.
Spirit Bond
Not learned
While your pet is active, you and your pet will regenerate 1% of total health every sec., and increases healing done to you and your pet by 5%.
Intimidation
Not learned
Command your pet to intimidate the target, causing a high amount of threat and stunning the target for 15 sec. Lasts 15 sec.
Bestial Discipline
Not learned
Increases the Focus regeneration of your pets by 50%.
Animal Handler
Not learned
Increases your pet's attack power by 5%, and increases the duration of your Master's Call effect by 3 sec.
Frenzy
Not learned
Gives your pet a 20% chance to gain a 30% attack speed increase for 24 sec after dealing a critical strike.
Ferocious Inspiration
Not learned
All party and raid members have all damage increased by 1% within yards of your pet. In addition, increases the damage dealt by Arcane Shot and Steady Shot by 3%.
Bestial Wrath
Not learned
Send your pet into a rage causing 50% additional damage for 10 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Catlike Reflexes
Not learned
Increases your chance to dodge by 1% and your pet's chance to dodge by an additional 3%. In addition, reduces the cooldown of your Kill Command ability by 10 sec.
Invigoration
Not learned
When your pet scores a critical hit with a special ability, you have a 50% chance to instantly regenerate 1% mana.
Serpent's Swiftness
Not learned
Increases ranged combat attack speed by 4% and your pet's melee attack speed by 4%.
Longevity
Not learned
Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 10%.
The Beast Within
Not learned
Increases all damage you deal by 10% and while your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 50% for 10 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.
Cobra Strikes
Not learned
You have a 20% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet's next 2 special attacks to critically hit.
Kindred Spirits
Not learned
Increases your pet's damage by 4% and you and your pet's movement speed by 2% while your pet is active. This does not stack with other movement speed increasing effects.
Beast Mastery
Not learned
You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 4.
Marksmanship
0
Improved Concussive Shot
Not learned
Increases the duration of your Concussive Shot's daze effect by 1 sec.
Focused Aim
Not learned
Reduces the pushback suffered from damaging attacks while casting Steady Shot by 23%, and increases your chance to hit by 1%.
Lethal Shots
Not learned
Increases your critical strike chance with ranged weapons by 1%.
Careful Aim
Not learned
Increases your ranged attack power by an amount equal to 33% of your total Intellect.
Improved Hunter's Mark
Not learned
Increases the bonus attack power granted by your Hunter's Mark ability by 10%, and reduces the mana cost of your Hunter's Mark ability by 33%.
Mortal Shots
Not learned
Increases the critical strike damage bonus of your ranged abilities by 6%.
Go for the Throat
Not learned
Your ranged critical hits cause your pet to generate 25 Focus.
Improved Arcane Shot
Not learned
Increases the damage done by your Arcane Shot by 5%.
Aimed Shot
Not learned
An aimed shot that increases ranged damage by 5 and reduces healing done to that target by 50%. Lasts 10 sec.
Rapid Killing
Not learned
Reduces the cooldown of your Rapid Fire ability by 1 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Chimera Shot causes 10% additional damage. Lasts 20 sec.
Improved Stings
Not learned
Increases the damage done by your Serpent Sting and Wyvern Sting by 10% and the mana drained by your Viper Sting by 10%. In addition, reduces the chance your Sting damage over time effects will be dispelled by 10%.
Efficiency
Not learned
Reduces the Mana cost of your Shots and Stings by 3%.
Concussive Barrage
Not learned
Your successful Chimera Shot and Multi-Shot attacks have a 50% chance to Daze the target for 4 sec.
Readiness
Not learned
When activated, this ability immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath.
Barrage
Not learned
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by 4%.
Combat Experience
Not learned
Increases your total Agility and Intellect by 2%.
Ranged Weapon Specialization
Not learned
Increases the damage you deal with ranged weapons by 1%.
Piercing Shots
Not learned
Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10% of the damage dealt over 24 sec.
Trueshot Aura
Not learned
Increases the attack power of party and raid members within yards by 10%. Lasts 2 sec.
Improved Barrage
Not learned
Increases the critical strike chance of your Multi-Shot and Aimed Shot abilities by 4% and reduces the pushback suffered from damaging attacks while channeling Volley by 33%.
Master Marksman
Not learned
Increases your critical strike chance by 1%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 5%.
Rapid Recuperation
Not learned
You gain 2% of your mana every sec while under the effect of Rapid Fire, and you gain 1% of your mana every sec for 6 sec when you gain Rapid Killing.
Wild Quiver
Not learned
You have a 4% chance to shoot an additional shot when doing damage with your auto shot, dealing 80% weapon nature damage. Wild Quiver consumes no ammo.
Silencing Shot
Not learned
A shot that deals 50% weapon damage and Silences the target for 15 sec. Non-player victim spellcasting is also interrupted for 15 sec.
Improved Steady Shot
Not learned
Your Steady Shot hits have a 5% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 20%.
Marked for Death
Not learned
Increases your damage done by your shots and the damage done by your pet's special abilities by 1% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 2%.
Chimera Shot
Not learned
You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
Survival
0
Improved Tracking
Not learned
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 1%.
Hawk Eye
Not learned
Increases the range of your ranged weapons by 2 yards.
Savage Strikes
Not learned
Increases the critical strike chance of Raptor Strike, Mongoose Bite and Counterattack by 10%.
Surefooted
Not learned
Reduces the duration of movement impairing effects by 10%.
Entrapment
Not learned
When your Frost Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for .
Trap Mastery
Not learned
Frost Trap and Freezing Trap - Increases the duration by 10%. Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by 10%. Snake Trap - Increases the number of snakes summoned by $*2;s3.
Survival Instincts
Not learned
Reduces all damage taken by 2% and increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by 2%.
Survivalist
Not learned
Increases your Stamina by 2%.
Scatter Shot
Not learned
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Deflection
Not learned
Increases your chance to parry by 1%, and reduces the duration of all Disarm effects used against you by 16%. This does not stack with other Disarm duration reducing effects.
Survival Tactics
Not learned
Reduces the chance your Feign Death ability and all trap spells will be resisted by 2%, and reduces the cooldown of your Disengage ability by 2 sec.
T.N.T.
Not learned
Increases the damage done by your Explosive Shot, Explosive Trap, Black Arrow and Immolation Trap by 2%.
Lock and Load
Not learned
You have a 33% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2% chance when you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This effect has a 22 sec cooldown.
Hunter vs. Wild
Not learned
Increases you and your pet's attack power and ranged attack power equal to 10% of your total Stamina.
Killer Instinct
Not learned
Increases your critical strike chance with all attacks by 1%.
Counterattack
Not learned
A strike that becomes active after parrying an opponent's attack. This attack deals damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Lightning Reflexes
Not learned
Increases your Agility by 3%.
Resourcefulness
Not learned
Reduces the mana cost of all traps, melee abilities and Black Arrow by 20% and reduces the cooldown of all traps and Black Arrow by 2 sec.
Expose Weakness
Not learned
Your ranged criticals have a 33% chance to grant you Expose Weakness. Expose Weakness increases your attack power by 25% of your Agility for .
Wyvern Sting
Not learned
A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time.
Thrill of the Hunt
Not learned
Gives you a 33% chance to regain 40% of the mana cost of any shot when it critically hits.
Master Tactician
Not learned
Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 2% for 24 sec.
Noxious Stings
Not learned
If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1%.
Point of No Escape
Not learned
Increases the critical strike chance of all of your attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow by 3%.
Black Arrow
Not learned
Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing Shadow damage over 15 sec. Black Arrow shares a cooldown with Trap spells.
Sniper Training
Not learned
Increases the critical strike chance of your Kill Shot ability by 5%, and while standing still for 6 sec, you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 2% for 15 sec.
Hunting Party
Not learned
Increases your total Agility by an additional 1%, and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 33% chance to grant up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 5 sec. Lasts for 15 sec.
Explosive Shot
Not learned
You fire an explosive charge into the enemy target, dealing - Fire damage. The charge will blast the target every second for an additional .
Achievements
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